I

Preparation

Place the Treasure cards, Victory cards, Curse cards and the Trash card in every game. Together with 10 Kingdom card piles, they form the Supply: the cards you can buy.

Treasure cards

  • Copper60 minus starting decks
  • Silver40
  • Gold30

Victory cards

  • Estate1 VP
  • Duchy3 VP
  • Province6 VP
Players234
Each Victory pile81212
Curses102030

Curse cards & Trash card

Curses are worth -1 point and are mostly handed out by Attacks like Witch. The Trash card marks where trashed cards go, out of the game.

II

Kingdom Cards

Choose 10 different Kingdom cards and put a pile of 10 of each in the Supply. A Kingdom card that is also a Victory card, like Gardens, uses 8 with 2 players and 12 with 3–4.

  • Cellar
  • Market
  • Militia
  • Mine
  • Moat
  • Remodel
  • Smithy
  • Village
  • Workshop

Later games: shuffle the Randomizer cards and deal 10, or take turns choosing.

III

Each Player

  1. Starting deck. Take 7 Coppers and 3 Estates.
  2. Shuffle. Shuffle them and place your deck face down in your play area.
  3. Draw. Draw 5 cards as your first hand.
  4. Starting player. Chosen at random. Play goes clockwise.