Preparation
Place the Treasure cards, Victory cards, Curse cards and the Trash card in every game. Together with 10 Kingdom card piles, they form the Supply: the cards you can buy.
Treasure cards
Copper60 minus starting decks
Silver40
Gold30
Victory cards
Estate1 VP
Duchy3 VP
Province6 VP
| Players | 2 | 3 | 4 |
|---|---|---|---|
| Each Victory pile | 8 | 12 | 12 |
| Curses | 10 | 20 | 30 |
Curse cards & Trash card
Curses are worth -1 point and are mostly handed out by Attacks like Witch. The Trash card marks where trashed cards go, out of the game.


Kingdom Cards
Choose 10 different Kingdom cards and put a pile of 10 of each in the Supply. A Kingdom card that is also a Victory card, like Gardens, uses 8 with 2 players and 12 with 3–4.
Cellar
Market
Militia
Mine
Moat
Remodel
Smithy
Village
Workshop
Later games: shuffle the Randomizer cards and deal 10, or take turns choosing.
Each Player
- Starting deck. Take 7 Coppers and 3 Estates.


- Shuffle. Shuffle them and place your deck face down in your play area.

- Draw. Draw 5 cards as your first hand.
- Starting player. Chosen at random. Play goes clockwise.