Components
The board shows the City of Splendors: basic buildings where agents can be assigned, and empty lots where new buildings will go.

Agents5 colours
Adventurers4 kinds of cube
Quest Cards
Intrigue Cards
Lord Cards11
Building Tiles
The City
- Quests. Shuffle the Quest deck and put 1 face-up Quest in each of the 4 spaces of Cliffwatch Inn. The rest go face down beside it.

- Intrigue. Shuffle the Intrigue deck and put it face down by Waterdeep Harbor.

- Builder's Hall. Shuffle the Building tiles and put 3 face up in Builder's Hall. The rest form a face-down stack.

- Rounds track. Put 3 Victory Point tokens on each round space. They also show which round it is.
- Supply. Adventurer cubes (Clerics, Fighters, Rogues, Wizards) and gold in reach of everyone.

Each Lord
- Colour. Take a player mat, your score marker (on 0) and building control markers.

- Agents. Put agents in your Agent Pool by player count (table below).
- Round 5 agent. Put 1 more agent beside the Round 5 space. It joins you in round 5.
- Lord card. Deal each player 1 Lord card face down. Keep it secret.

- Quests and Intrigue. Deal each player 2 Quests face up (active quests) and 2 Intrigue cards face down.
- First player and gold. Whoever last visited another city goes first with 4 gold; the next player gets 5, then 6, and so on. Gold lives in your Tavern.
| Players | 2 | 3 | 4 | 5 |
|---|---|---|---|---|
| Agents each | 4 | 3 | 2 | 2 |